Generative Art

Four series, each with its own material and method. How these are made.

Open-ended climb 18

An agent writes a p5.js program from a one-word brief, other agents compare the pictures two at a time without knowing which is which, and the better one carries on. Some of these came from an outside collaborator working to the same brief.

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Building stacking 2

A real city’s buildings, at their true relative sizes, stacked flat face on flat face until they balance. One image rather than a program to run.

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Animations 9

Pieces that move. Each is handed the time and the beat rather than reading a clock, so the same inputs draw the same picture; the two with a memory, an elastic sheet and a stack that slips, are the exceptions, because a material that remembers is what they are about. Some are conversions of pieces already in the climb, remade rather than ported; others were made for this series outright, each starting from a property a still cannot state. /art/vj plays them to a tempo you set or to whatever the microphone hears.

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Vector paths 2

Drawing described as strokes rather than as filled regions: black ink on white paper, one finished drawing per piece rather than a program that makes variations, and sized in millimetres so the file can go straight to a pen plotter or a laser.

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